The (Missed) Games of the Year

January 18, 2012

Is 2011 done? What happened? Where’d it go? I feel like I’ve been so busy I didn’t even pay attention to what happened in the board gaming world this last year. So, you won’t be getting a game of the year nomination from me. Instead, here’s a list of all the games I meant to check out this year, but never got around to.

Super Dungeon Explore

This mash-up of board gaming, the Gauntlet video game, and excellent visual design make it a very attractive option. Of course, I don’t even have enough time to get around to check out the game, so I doubt I’m going to have the time to assemble, prime, and paint all the lovely minis. Sorry Super Dungeon Explore, maybe we’ll meet in 2012.

Dungeons & Dragons: Castle Ravenloft Board Game

To illustrate just how far behind I am, this game came out in 2010. I enjoyed the mechanics of 4th edition Dungeons and Dragons when it first came out and thought a slimmed down version could make a for a fine board game. Well, apparently Wizards of the Coast have mind reading spells, because they too that thought and acted on it. And did it again and again. Of course, I have a spot for Ravenloft’s Gothic horror ever since fighting off worgs and dealing with gypsies as a youth at the computer in Strahd’s Possession so there’s only one option of the three games for me.

The Lord of the Rings: The Card Game

There’s just something about the feel of a deck of cards that I love, so I’m a sucker for card games. Whether it is the trying not to be sucked too deeply into Magic: The Gathering or shuffling Dominion expansions (which despite claiming to be not collectible game nearly is now), I’m always looking for something new to give a try. The LotR’s game is cooperative, which gives in an interesting twists compared to the other card game I play (although, when I first heard of it I was hoping to run a Sauran’s army deck and crush my enemies with a burning eye). I got a chance to play a few turns of the game once and it was enough to make me interested.

Quarriors!

This looks like a light fun game to pull out and play with friends between other games or as a warm up. With all the different colored dice and rolling, it’s probably not to bad for kids either.

Mansions of Madness

With about 50,000 Fantasy Flight Games quality parts, this box probably weighs 1.2 metric tons. In a lot ways, this is the game I want Arkham Horror to be, a focus on a single mystery and location, a touch of roleplaying (done in the right way), and some clever puzzles. A two (maybe more?) hour play time makes it a little on the long side for what it delivers and has kept me from jumping at it.

7 Wonders

John’s been raving about this game and I finally got a chance to play it over the holidays. My little sister received it as a Christmas gift and after one play, I loved it. The drafting mechanic is a whole lot of fun and being able to score victory points in a variety of ways makes for a number of different strategies. It’s a game I’d really like to dig into more and try to do some analysis to see if science is overpowered or if the wonders are really balanced.