The Next Game in the C&C Family

December 9, 2011

We here at Margin of Victory enjoy all types of games, but one game system that we really like is the Commands & Colors (C&C) system designed by Richard Borg. This system uses a simple set of rules that allow the players to take sides in (mostly) historical battles.

From the Romans and Carthaginians in C&C: Ancients to the Blue vs. the Gray in Battle Cry to the U.S. forces storming the beaches at Normandy in Memoir ’44 the system has been adapted to various types of combat very well. The system also crossed over to the fantasy realm with BattleLore which took the framework of the Hundred Years War and added goblins, orcs, dragons and magic. The latest C&C game, Napoleonics, is just as popular as the rest and may be my colleague’s favorite of this system so far.

These games rank among some of the highest over at BoardGameGeek:
Overall Rank / War Game Rank / Game
20 / 7 / C&C: Ancients
55 / 41 / Memoir ’44
66 / 42 / BattleLore
200 / 15 / C&C: Napoleonics
204 / 74 / Battle Cry
(Don’t ask me how those War Game Rankings work. Also, Battle of Westeros could be added here as it uses a very similar system, but is not designed by Mr. Borg.)

So what is the next in line in the C&C family? What historical war were you hoping to trample your opponents in?

How about the “cold depths of space”?

Wait…what?

It’s not exactly what I was expecting. I’m sure most weren’t. I came across the next in the C&C family: Abaddon. Here’s the description from ToyVault’s website:

In an exciting team-up certain to rock the cosmos, Toy Vault, Inc. and legendary game designer Richard Borg (Memoir’44, Battle Cry) have joined forces to take you on a new action-packed adventure through the cold depths of space in ABADDON!

It’s the distant future and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the ABADDON. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using giant bio-mech suits called Links, made from modified military vehicles and alien technology; the warring factions fight a weary battle for territorial control of the ABADDON.

At your disposal is a huge, 28” x 19” battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios.

Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war. The fate of the future is in your hands as you race to survive and conquer the ABADDON!

So what do you think? Another hit game from the C&C series or will this one be a dud? I’m really excited to see and read more about this game, but I’m not so sure it’ll rise to the level of its predecessors. Will it falter due to the lack of any historical relevance? Or will the fantastic C&C system carry this game to greatness? I’d love to hear your thoughts.


Inside the Box: Memoir ’44

October 4, 2010

Inside the Box is an in-depth look at the contents of a board game. It covers the quality, quantity, and aesthetic value of what is found inside the game box.

Memoir ’44 is the 2nd game by Richard Borg to use his Command and Colors system. The game puts you in command of either the Axis or Allies during the beginning of the US entrance into World War II. Published by Days of Wonder it retails for $50 but can be found online for around $35.

As with any Days of Wonder game, you get a great looking product. The cover depicts the US forces storming the beaches on D-Day. The box quality is similar to most board games.

Memoir '44 Contents

Memoir '44 Contents


Inside the box is a large plastic insert that holds the board, 2 cardboard tile sheets, a deck of command and reference cards, 8 battle dice, two armies and of course the rules.

The large, hex-grid board is actually double sided: a field of green on one side for inland battles and a beach on the other for landing scenarios. Each side is divided into three sections with red dashed lines. The red on green is not very easy to see for a color blind person but is usually not an issue during play.

The deck of cards contains 60 command cards used to order your troops and a set of reference cards. The latter are used to help the players remember the special rules for different unit and terrain types. The command cards contain illustrations of generic leaders, troops and vehicles in various action poses. They certainly add visual interest while you are staring at your cards planning your tactics.

The 8 dice included are – like it or not – wood. Each side has a different color and more importantly symbol so they are easy to read and great to look at.

The two thick cardboard sheets contain the hexagonal terrain tiles, some victory medals and special unit badges. The badges are quite colorful: red-white-and-blue for the French Resistance, purple for the Panzer grenadiers, orange for the Rangers and red and white for the British special forces.

The terrain tiles are very sturdy and should hold up well over time. The different terrain types are each visually distinct – there’s no question as to what type your unit is on. The city tiles are my favorite as they don’t all look the same. Some show a small village center while others depict a single fortified compound or even a church. They all add some interest to the board without being distracting.

Close-up

Close-up on some of the Components


The real draw to this game is the plastic figurines. Each side gets 6 artillery, 2 dozen tanks and over 40 infantry units in addition to some obstacles. The plastic used is soft so they shouldn’t break, although some of the gun barrels and other smaller features may get bent in the packaging and then never stay straight. I also have to complain about their color choices. The Allies appear to be dark green-blue while the Axis forces are dark blue-green. Even normal sighted people may have a hard time telling who’s who in less than ideal lighting. Fortunately the infantry and tank units use different molds for each side to distinguish them and make them look a historically accurate. Each army also has a plastic insert to hold them in. These inserts were tossed after only 2 tries of trying to get the infantry back in. Plastic bags work just as well and make clean-up go a lot more quickly.

The rule book walks you through the set-up and and how to play with illustrations. There are also several examples of what is and is not possible for most rules. There are some interesting historical facts included as well. All this and yet the rules are clear and don’t seem cluttered. There are 16 scenarios in the 2nd half of the rule book that reflect actual battles. Each is presented with the historical facts and outcome of each battle and then present you the challenge of keeping or changing history.

Sure there are a few color choice problems and other nit-picks, but overall I like the components and artwork. Setting up a scenario of Memoir ’44 takes a while but is actually enjoyable with the great pieces. Placing the figurines on the board remind me of playing with little, green army-men as a kid. The nostalgia factor probably adds to the worth of this game for me – although I think most people would agree they get their money’s worth with Memoir ’44.


Boardgames and Birthdays

September 15, 2010

Monday evening as we were sitting at the dinner table my wife asked, “What do you want on your birthday cake?”
I looked at my 3 year old daughter and asked her, “What should Daddy have on his birthday cake. How about a board game?”
My three year old responded, “That’s wierd,” with a look to match, “How about flowers!”
I protest, “But I’m a boy.”
She quickly answers back, “They could be blue!”
As soon as I said board game, I could tell my wife started working on the design. “Do the girls have a hex shape in their toy downstairs?”
“Yes,” knowing where she is going with this, “and you could use the plastic figures, too.”

The next day, my birthday, is uneventful until I get home. My daughters and wife greet me at the door with hand made birthday cards. After some hugs, kisses and thank yous I go to the kitchen and find the birthday cake on the counter. Awesome:

Memoir '44 Themed B-Day Cake

Memoir '44 Themed B-Day Cake


Memoir '44 Themed B-Day Cake

Close-up on the delicious terrain


She did a great job with the all of the terrain ’tiles’. I was very impressed with the forests and hedgerows. It even looks like it could be halfway through an actual scenario from Memoir ’44.

I didn’t get to open my birthday gift since it hasn’t arrived yet. But I’m excited about my copy of Manoeuvre coming in a few weeks.

After dinner my wife and I played a game of Carcassonne. This is when her generosity ended.

Carcassonne

My blue meeples didn't do so well


Even though I scored a 52 point farm and 30 point bonus for goods at the end I still lost by ~30 points. But it was still a fun time and I had a great birthday.