Rick’s 2010 Gaming Summary

January 4, 2011

After seeing John’s post last year summarizing his year of gaming statistics I thought it would be fun to track my plays in 2010. Here are the results:

Games Played: 313
Games Won: 168
Winning Percentage: 58%
The numbers don’t quite add up because games I play with my daughter are only counted as plays and not wins or losses and there were a few ties.

Best Gaming Month: January with 39 plays. More on this later…
Worst Gaming Month: April with 13 plays.

Best Gaming Buddies:
1. My awesome wife, Jess (170 plays)
2. My brother, Russ (40 plays)
3. John (39 plays)
4. My sister, Terri (37 plays)
5. David V. (21 plays)

Most Popular Games of 2010:
1. Carcassonne (46 plays)
2. Tobago (27 plays)
3. Small World (22 plays)
4. Manoeuvre (20 plays)
5. Memoir ’44 (18 plays)

Game I’m The Best At: Blokus (10 plays, 10 wins)
Game I’m The Worst At: Ca$h n’ Gun$ (8 plays, I’ve never won, 3 times I’ve been killed and my average place is 4 out of 5.5)

After my 39 play January I thought I could easily hit a play a day this year. With 2 young children and waiting for number 3 to arrive we had a lot of time to get 2-3 plays in each night. I made it a goal to play 365 times this year. After the slow spring months I realized this was going to be difficult. About half way through the summer I realized I would sometimes want to play a game just so I could hit my goal instead of just to enjoy a good board game. I dropped my goals and focused on fun. I still recorded my plays and was surprised to see I only needed about 50 more plays to hit 365. But I’m glad I worried about having fun instead of anything else.

After looking at the numbers I was surprised to see a couple of things. My 4th “Best Gaming Buddies” was my sister who lives two states away and I only see her a few times a year. Apparently we get a lot of games in when we see each other! I didn’t realize I had gone undefeated at Blokus. My challenge is for someone to beat me this year! A happy surprise was my first win of Here I Stand.

I wasn’t surprised by the number of Carcassonne plays. My wife and I got on a kick where we played every night for a couple of weeks. It’s also a nice easy game to teach new players (which I did 4-5 times this year). My lack of ‘skill’ with a foam gun was also not a surprise. I thought my gaming buddies liked me, but now I realize they just want to put a foam bullet between my eyes. But maybe 2011 will be different since I gave Russ the expansion for Christmas. Perhaps I’m better with a foam sword.

I’ve decided that one year of tracking all of my plays was enough for me. I still want to track certain games but for statistical information on strength of sides and best scenarios in games like Manoeuvre. I plan on using that information to follow through on a gaming goal in 2011: set-up a Manoeuvre tournament.

How was your 2010? And what’s your goal for 2011?


Boardgames and Birthdays

September 15, 2010

Monday evening as we were sitting at the dinner table my wife asked, “What do you want on your birthday cake?”
I looked at my 3 year old daughter and asked her, “What should Daddy have on his birthday cake. How about a board game?”
My three year old responded, “That’s wierd,” with a look to match, “How about flowers!”
I protest, “But I’m a boy.”
She quickly answers back, “They could be blue!”
As soon as I said board game, I could tell my wife started working on the design. “Do the girls have a hex shape in their toy downstairs?”
“Yes,” knowing where she is going with this, “and you could use the plastic figures, too.”

The next day, my birthday, is uneventful until I get home. My daughters and wife greet me at the door with hand made birthday cards. After some hugs, kisses and thank yous I go to the kitchen and find the birthday cake on the counter. Awesome:

Memoir '44 Themed B-Day Cake

Memoir '44 Themed B-Day Cake


Memoir '44 Themed B-Day Cake

Close-up on the delicious terrain


She did a great job with the all of the terrain ’tiles’. I was very impressed with the forests and hedgerows. It even looks like it could be halfway through an actual scenario from Memoir ’44.

I didn’t get to open my birthday gift since it hasn’t arrived yet. But I’m excited about my copy of Manoeuvre coming in a few weeks.

After dinner my wife and I played a game of Carcassonne. This is when her generosity ended.

Carcassonne

My blue meeples didn't do so well


Even though I scored a 52 point farm and 30 point bonus for goods at the end I still lost by ~30 points. But it was still a fun time and I had a great birthday.


A Good Week

June 10, 2010

This has been a good week and it’s not even over yet.

Sunday
John had some people over for a BBQ. The weather was perfect and the company enjoyable. After some bean bag toss and dinner I got in a full game of Manoeuvre on the patio table. My Austrians lost a close one at nightfall to the Prussians. Next to us John’s Ottoman cavalry were too much for Russ’ Russians. After that I played a teaching game with another friend.

Monday
My 3.5 and 1.5 year-old girls and I went through the game cupboard. First the girls wanted to look at the dice for Boggle. Then we played a game of Jenga. I push a block out part way for them to grab. They also get to hold on to the tower at times. After 5-6 turns my youngest got a little too aggressive and knocked over the tower – but of course that’s the best part of Jenga for them! After I cleaned that up, the girls sorted out the Rummikub tiles onto the racks. I think I like their variants for those games better.

Tuesday
John came over and we played a couple of battles in Command & Colors: Ancients. I had played around with the Wargameroom module for this game and found it fairly straight forward to play. So after a brief rules summary we took to the battle field. My Syracuse forces inexperienced leader failed them in the Battle of Akragas, but took their revenge near the Crimissos River. Both games were won by one victory banner. I really like the quick playing nature and the subtle strategies in the game. And all those little blocks make it feel like you are actually commanding an army. I look forward to more plays.

Wednesday
Although no board games were played, I did put in another big board game order for our gaming group. In fact, our biggest one yet. Now I have to wait a whole week to get to tear off the shrink wrap, but it’ll be worth it. Look forward to some Inside the Box posts soon!

Thursday, Friday and Saturday
I’m not sure what tonight or the rest of the week will bring in terms of gaming. Possibly a game or two with my wife. However, I get to cap this week off by watching the USA take on England in the World Cup Saturday afternoon. What could be better?


Gaming in a Power Outage

September 28, 2009

After a glorious first few weeks of September, autumn arrived in earnest this weekend, bringing with it cold rain and strong winds. On Sunday, an unusually strong gust knocked a branch off our neighbor’s tree, bringing it crashing down on the power line.  And just like that, the whole block was without power from 6-11 PM.

Joe was already on his way over to play a few games, and I didn’t feel a little darkness would get in the way of our playing. I hurried around the house grabbing candles from the bedroom and living room.  Joe arrived as night fell, and we lit the candles, placed them on the edges of the dining room table, and sat down to play.

2009_0927AC

Joe smirks--he's won.

The evening marked the first time I played games in my new house. It was built in 1928, and as we played Manoeuvre and Small World, I thought about all people who had sat down in the dining room in decades past with Monopoly, Risk, and other games. Outside, the wind lashed the branches of our trees, but it only provided quiet background noise as we moved figures across the board and rolled dice. Of course, the candlelight made it a little difficult to see the games, but it wasn’t too much of a hindrance. Instead, I would say that our experience was greatly enhanced by the warm, flickering light illuminating our Napoleonic regiments and sword and sorcery civilizations. It made me think about all the people throughout the centuries who have gathered at tables similar to my own, holding conversations over a light game.

*     *     *

It would still be a travesty to let my candlelight musings stop me from reporting on the games themselves, however! In Maneouvre, I played my favorite side, the Ottomans, on a relatively open map against Joe’s Prussians. I lost my 1st Janissaries early on in the game, once again not seeing the danger of an encirclement until it was too late. However, my Ali Pasha’s Cavalry really fired up in the mid-game, and they were responsible for three of the four Ottoman kills. I did my best to cycle quickly through the deck, discarding cards that weren’t immediately useful and hunting for knockout combinations (outlined in this post). Joe played his deck a bit more conservatively, which meant he had control of when the game ended. He made some gains on my right, while I got hung up on my left, attempting to destroy units instead of take territory.

The game ended with a nightfall victory on Joe’s part. He had control of seven of my squares, while I had control of six of his. In my final turn, I killed a unit and thought I had the victory, but Joe took his time and found the one move that would give him the win. It was one of the most intense Manoeuvre sessions I’ve had, and it was a nice way to return to the game after a 1.5 month hiatus.

Our session of Small World was a bit less intense, but still fun. Sara declined to play so we set up the two-player map and began. I opted for seafaring trolls and quickly marched my way across the map, grabbing the three water spaces (although placing stone troll lairs on oceans stretched my suspension of disbelief to the breaking point). Joe opted for alchemist skeletons in the early game and went after most of the lost tribes. I’ve only played with him once, and he surprised me by attacking some of my mountain troll lairs early on to slow me down.

In response, I declined the trolls and picked up berserker elves. Now he had no chance to grow his Skeleton army as my elves couldn’t be killed. I went right for him, doing  damage until he declined, picking up mounted wizards instead. My response was to pick up underworld Amazons, and it just so happened that he had taken three of the four underworld spaces. I overwhelmed the wizards, but when we counted up at the end, he won 84-79.

This session showed me how tight the race economy can be in a two-player game. In all three cases, I paid in a significant number of points to pickup what I perceived to be more powerful races. I ended up spending eight or nine points to do so, whereas if I hadn’t, I might have won the game anyway. On the other hand, Joe paid very little (three points the whole game) to pick up his races, and this contributed significantly to his victory.

*     *     *

Despite losing both games, it was an fun evening. Enjoying two games by candlelight in my new home while the wind blew fiercely outside was immensely satisfying, and I always enjoy Joe’s company. Despite his immense talent for these types of games, he never takes them too seriously, and there’s a lot of laughter at the table when he’s around.


Hand Management in Manoeuvre

July 28, 2009

I won’t claim to be the best Manoeuvre player (still sitting at 4 wins and 5 losses), but the fact that this game baffles me a bit has me thinking about it a lot. One of the critical elements to master is proper hand management. Unlike many other card-driven games, your Manoeuvre turn starts with a discard phase in which you can ditch up to your entire five-card hand to pull new ones from your deck. This element is made more interesting by the nightfall rule. If one player fails to kill five of his opponent’s units, the game ends when the second player exhausts his deck. The first, once he’s cycled through everything, just reshuffles and keeps going. If you add the optional “experienced/optional” rule, then there’s even more to consider; you get to run through your deck at setup and pick your starting hand.

Manoeuvre DeckAll of this begs the question: is it usually better to play your hand conservatively, letting the cards dictate your movements on the board, or is it better to play the hand aggressively, and discard often to pick up the best cards? After reflection and discussion with Mike, Dad, and Joe, I don’t think this is really an either/or thing. Instead, it’s dictated by the situation and what country you’re playing. Certain countries are more defensive in nature, and it seems best to set up good defensive positions and hold onto cards for those units. On the other hand, there are countries that really benefit from aggressive play and lots of discarding (the Ottomans, specifically, with all their cavalry and pursuit rolls). With these considerations in mind, here are a few of my thoughts:

  • Early Game: If you’re playing with the “pick your starting hand” rule, pick a hand that will allow you to knock out an enemy unit quickly. This offers you more options while making some of your opponent’s cards worthless. Once you’ve done that, usually it’s time to discard quickly and set up a few more nasty assaults with your strong units.
  • Mid Game: If you find yourself ahead on the unit kill count, continue to discard aggressively and go for the attrition win. If you’ve suffered some losses, slow it down and discard more carefully. If he over-extends himself, it’s time to discard aggressively again and counterattack.
  • Late Game: Much like the mid-game, if you find yourself ahead by quite a few units, go for the attrition win. However, if it’s a close run thing, position yourself to control the most squares; this usually means not discarding as much. If this is the case, this will allow you to control the end of the game (when, as the second player, you reach the bottom of your deck).

There is also a strong relationship between hand management and initial placement. This was pointed out to me in a BGG thread; essentially the author’s strategy is to place weaker units in the back row and discard any of their cards when they come up. This strikes me as sensible–less agonizing over what to discard early on. I’d love to hear comments on this–Manoeuvre is definitely a game I’m still learning.

(Edit: Cross-posted at Board Game Geek)


Manoeuvre Session Report: Foiled Again!

July 25, 2009
Not even Les Grognards could help me.

Not even "Les Grognards" could help me.

I’ve been foiled again! Manoeuvre (4 and 5 record) is the bane of my gaming existence. In the three months since I opened the box and read the incredibly simple rulebook, I have been beaten by my Dad, my wife, my brother, and Joe. What’s most embarrassing about this is not the 4 and 5 record, but the fact that both Dad and Joe beat me as I was teaching them the game. Thursday night was no different. Over cups of coffee and a bowl of dry-roasted peanuts, Mike’s steely-eyed British came back from what looked like sure defeat to mop the floor with my Frenchmen. Oh the horror! Perhaps it was the fact that he was drinking from a General Grant mug, while I had chosen a “Cardinal Ratzinger Fan Club” one. Maybe it was homefield advantage (his apartment). Or maybe I just suck at this game.

We used the setup for the 2009 WBC tournament, as I will be playing in it in ten days. Mike pulled out the Brits and the Frenchies, and I grabbed the Frenchies, hoping the Napoleon card could somehow make up for my lack of talent. We agreed to use the tournament/experienced play variant, which lets you shuffle through your deck to pick out five cards of your choosing. I took the north side of the map, we set up, and began play. Mike played a Spy card right off the bat to peak at my hand. Considering I had chosen it myself, he now knew the gist of my strategy; this was rather unsettling. However, I grabbed the high ground to the right with my Imperial Cavalry and Garde Imperial, and after some manouevering, we started trading blows.

I was able to knock out his strongest cavalry unit on the left early on by catching it between my Cuissars and Suisse infantry, and about halfway through the game, we were looking at Mike down two units. None of my guys had even broken a sweat, and I had captured a redoubt in the western woods on his side of the map. I thought I had this one in the bag. And that’s when things went terribly, horribly wrong.

We developed an interesting stalemate on the western side of the board. Mike had moved up a handful of infantry units into a long line. He was out in the open, and I moved several units to counter whatever he was planning. Instead of attacking, however, he built a second redoubt and sort of sat there. I was discarding, trying to find cards to punch out a unit or two, when he force marched some units on the eastern side of the board, surrounded a unit, and utterly destroyed it. Wow, I didn’t see that one coming, I thought to myself. Then it happened again as I was still trying to puzzle out what to do in the west.

I nailed another weak unit (take that, Dutch-Belgians!) with a combined attack from three sides. What I didn’t notice was that the unit required to advance was going to get crushed. One play later, Mike’s British took revenge for their fallen allies as he unloaded Wellington and two unit cards on me. “Let’s see, I roll 4d6+17 against…6. Okay…24 and they’re dead.” Then he took out another French unit in the middle of the board. Incensed, I trapped Mike’s 1st Regiment, weakened by an earlier cavalry charge, and smoked them.

If you’re keeping track, that put us at 4 kills apiece, with the next kill determining the winner. I began marching my Garde Imperial and Suisse regiments up the board to take out a lone cavalry unit of his when a good Forced March play on Mike’s part sent a howling horde of Scots at my poor Swiss! He laid two unit cards and a Committed Attack; I was not able to counter with a single defense card. And that was the game.

On the drive home, I thought about why I haven’t quite grasped this game yet:

  • It is abstract in the extreme, a bit like chess. This is not a historical simulation by any means. This abstraction is difficult for me.
  • I usually spend more time trying to make my current hand “work” than discarding a hand that doesn’t do much for me at the moment. This is especially true for special event cards, like Resupply or Forced March. I may not need it in the next three or four turns, but I’m really loath to get rid of them. This usually limits my options.
  • I am often so concentrated on setting up the perfect attack that I’ll make stupid decisions. I’ll leave a weak unit in danger of being surrounded and destroyed for the sake of that perfect coordinated attack. This almost never works out!

Luckily, I’ll be able to play this at the WBC this year; I’m excited to learn from the masters (though I’m definitely learning from my local group too!)

[Cross posted at Board Game Geek]