You might remember that a few months ago Rick and I started a game of Twilight Struggle using ACTS and VASSAL (the first post is here). Today I continue my commentary on the mid war. When we last left off, I had amassed a 12 point lead, but the Soviets were thick as thieves in Western Germany and the Americas.
U.S. Hand: 2/Decolonization, 2/Defectors, 4/Red Scare or Purge, 2/Formosan Resolution, South America Scoring, 3/U2 Incident, 2/Latin American Death Squads, Europe Scoring, 1/Kitchen Debates
Not a great hand. I’m still holding onto Decolonization because there’s been no breathing room with which to send it to the space race, and now there are two scoring cards to deal with. Crap.
Well, it’s still obvious that it’s time to headline Defectors (nothing like twice in one game!). Luckily, I stop Vietnam Revolts and southest Asia remains American for now. Amazingly, Rick doesn’t coup anywhere on the first action round, opting instead to spread influence in the Middle East, so I take my shot and drop my only 4 op card on Venezuela. I achieve success and manage to match the Soviets in South America. Rick answers with Middle East Scoring, which nets him 3 VPs (US now at +9). Confident that there’s not much I can do in that area, I spread more influence in Africa and score South America, netting no gain to either side. Meanwhile, Rick takes Pakistan and scores Asia, again resulting in no gain for either side. However, late scoring in Europe gets him 2 VPs (US now at 7).
With four scoring cards on the first turn of the mid-war, we both know that Central America, Africa, and Southeast Asia will be the focus for the next few turns. This turn I’ve picked up four of five African battleground countries, but things look pretty grim in Central America and Europe teeters on the brink!
U.S. Hand: 2/Decolonization, Southeast Asia Scoring, 2/NORAD, 2/John Paul II Elected Pope, 3/Quagmire, 1/OAS, 2/Cambridge 5, 2/Liberation Theology, 3/Breznev Doctrine, China Card
Again, not a great hand, mainly because of all the low ops. Quagmire is going to be a bear to get rid of (no pun intended). I take a gamble, knowing that at least Vietnam Revolts is out of play, and headline Southeast Asia Scoring. Rick picks Lone Gunman and successfully coups Zaire. I get 3 VP in SE Asia (US now at +10).
During the action rounds, we spend a lot of influence for control of West Germany…and yes, I’m still kicking myself for letting Blockade happen. I realize far too late that the Soviets just have more ops, and eventually focus my attention elsewhere. (By the end of the turn, West Germany will have 11 Soviet influence points and 7 US points. Rookie mistake on my part.) Thankfully, Rick plays Ask Not What Your Country Can Do For You, and I get rid of Quagmire in favor of Brush War. While the war I ignite in Mexico fails, I later place influence in there to get to Guatemala. This sets me up for some sweet (and rare!) realignment rolls at the end of the turn, which leads to an early Soviet exit from Mexico. Booyah! The Americans also catch a lucky break as the Soviets have to Bear Trap themselves. As the turn comes to a close, I’ve made Central America a fair fight, and South America and Africa are under US domination.
Next up…the stunning conclusion!